M. de Graaf (Monique)
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The introduction of IMO, an integrated model for designing for open-ended play
Rijnbout, P., de Graaf, M. J., Bekker, M. M., & Schouten, B. A. M. (2016). The introduction of IMO, an integrated model for designing for open-ended play. Entertainment Computing, 16, 29-39. https://doi.org/10.1016/j.entcom.2016.06.001
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The richness of open-ended play: rules, feedback and adaptation mechanisms in intelligent play environments
Rijnbout, P., de Graaf, M. J., & Schouten, B. A. M. (2015). The richness of open-ended play: rules, feedback and adaptation mechanisms in intelligent play environments. In A. Sanna , F. Lamberti, & J. Rokne (Eds.), INTETAIN '15: proceedings of the 2015 7th International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN) (pp. 125-133). Institute of Electrical and Electronics Engineers Inc.. https://doi.org/10.4108/icst.intetain.2015.259742
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Investigating perspectives on play: the lenses of play tool
Bekker, M. M., de Valk, L. C. T., de Graaf, M. J., Rijnbout, P., Schouten, B. A. M., & Eggen, J. H. (2015). Investigating perspectives on play: the lenses of play tool. In A. Cox, P. Cairns, R. Bernhaupt, & L. Nacke (Eds.), CHI PLAY '15 Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play (pp. 469-474). Association for Computing Machinery. https://doi.org/10.1145/2793107.2810328
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The lenses of play: emergence
Rijnbout, P., de Graaf, M. J., & Schouten, B. A. M. (2015). The lenses of play: emergence.
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First International Workshop on Ambient Gaming
Sturm, J. A., Johansen, S. L., de Graaf, M. J., & Schouten, B. A. M. (2011). First International Workshop on Ambient Gaming. 364-375. Paper presented at Second International Joint Conference on AmI 2011, Amsterdam, Netherlands. https://link.springer.com/conference/ami